/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.ai;

import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.model.L2CharPosition;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;

/**
 * @author mkizub TODO To change the template for this generated type comment go
 *         to Window - Preferences - Java - Code Style - Code Templates
 */
public class L2DoorAI extends L2CharacterAI {
	public L2DoorAI(L2DoorInstance.AIAccessor accessor) {
		super(accessor);
	}

	// rather stupid AI... well, it's for doors :D
	@Override
	protected void onIntentionIdle() {
	}

	@Override
	protected void onIntentionActive() {
	}

	@Override
	protected void onIntentionRest() {
	}

	@Override
	protected void onIntentionAttack(L2Character target) {
	}

	@Override
	protected void onIntentionCast(L2Skill skill, L2Object target) {
	}

	@Override
	protected void onIntentionMoveTo(L2CharPosition destination) {
	}

	@Override
	protected void onIntentionFollow(L2Character target) {
	}

	@Override
	protected void onIntentionPickUp(L2Object item) {
	}

	@Override
	protected void onIntentionInteract(L2Object object) {
	}

	@Override
	protected void onEvtThink() {
	}

	@Override
	protected void onEvtAttacked(L2Character attacker) {
		L2DoorInstance me = (L2DoorInstance) _actor;
		ThreadPoolManager.getInstance().executeTask(
				new onEventAttackedDoorTask(me, attacker));
	}

	@Override
	protected void onEvtAggression(L2Character target, int aggro) {
	}

	@Override
	protected void onEvtStunned(L2Character attacker) {
	}

	@Override
	protected void onEvtSleeping(L2Character attacker) {
	}

	@Override
	protected void onEvtRooted(L2Character attacker) {
	}

	@Override
	protected void onEvtReadyToAct() {
	}

	@Override
	protected void onEvtUserCmd(Object arg0, Object arg1) {
	}

	@Override
	protected void onEvtArrived() {
	}

	@Override
	protected void onEvtArrivedRevalidate() {
	}

	@Override
	protected void onEvtArrivedBlocked(L2CharPosition blocked_at_pos) {
	}

	@Override
	protected void onEvtForgetObject(L2Object object) {
	}

	@Override
	protected void onEvtCancel() {
	}

	@Override
	protected void onEvtDead() {
	}

	private class onEventAttackedDoorTask implements Runnable {
		private L2DoorInstance _door;
		private L2Character _attacker;

		public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker) {
			_door = door;
			_attacker = attacker;
		}

		/*
		 * (non-Javadoc)
		 * 
		 * @see java.lang.Runnable#run()
		 */
		public void run() {
			for (L2SiegeGuardInstance guard : _door.getKnownSiegeGuards())
				if (_actor.isInsideRadius(guard, guard.getFactionRange(),
						false, true)
						&& Math.abs(_attacker.getZ() - guard.getZ()) < 200)
					guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION,
							_attacker, 15);
		}
	}
}
